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Immortal Quest
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Devlog
Old new additions - Immortal Quest (Beta 1.3)
February 06, 2024
by
Jay Arnold
I forgot to post these changes. Added Monster Log (like pokedex) keeps track of how many enemies you kill. First implementation of quest system. (There's only 5 at the moment, but later there will be...
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Halloween Update! Things are getting darker.
November 03, 2021
by
Jay Arnold
##Halloween, ##Update
My game I've been working on for years now has been coming together more and more as months go by, I'm beginning to add feature after feature and it keeps becoming closer to my vision long ago, but al...
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Crystal Quest Alpha 3.1
August 11, 2021
by
Jay Arnold
Just a minor update with a major feature dev post right here! There were some major bugs I overlooked with the previous version. I fixed those and squashed some pesky small bugs and now the game has o...
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My Game works now!
August 10, 2021
by
Jay Arnold
#update, #windows
To everyone following the progress of my game: My last release was botched and didn't run on any platform, however it 100% works on Windows only at the moment. Mac and iPhone will have to wait until t...
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Crystal Quest Alpha 3.0
August 02, 2021
by
Jay Arnold
#saving, #loading, #major update
Welcome to the latest blog post regarding my solo game project "Crystal Quest." It has been a while since I have released any major features. This update marks the beginning of me getting back into th...
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Alpha 2.3! Bug fixes, Improved Balance, and Footsteps!
November 19, 2018
by
Jay Arnold
#Bug Fixes, #Minor Update
This is just a minor update, but includes some pretty important fixes and improvements overall. Recently, I've been taking better advantage of Game Maker's debug mode and corrected one memory leak iss...
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Alpha 2.1 Update - Dragon Mechanical Boss
November 16, 2018
by
Jay Arnold
#Update, #boss, #dragon
Alpha 2.1 is now live. The update features numerous small fixes in level design, and general function. Some sounds have been added, notably: Rain, Doors, and Dragon Noises. On the right side of the ma...
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Lots of new stuff.
November 14, 2018
by
Jay Arnold
#UPDATE
"THE CHOSEN ONE" I want to start this post today by saying how nicely everything is shaping up to be. I've come a long way since the last version and have made major tweaks and changes. It's a long li...
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