Old new additions - Immortal Quest (Beta 1.3)
Immortal Quest » Devlog
I forgot to post these changes.
- Added Monster Log (like pokedex) keeps track of how many enemies you kill.
- First implementation of quest system. (There's only 5 at the moment, but later there will be hundreds and multiple types) Currently the only quests are kill count quests.
- Added over 15 new enemies
- Added World artwork to 18 new locations in the game.
- Added World Map
- Added several new music tracks that play at different places in the game! Each area has a Musical Key assigned to it and songs progress in the circle of 5ths as you progress in the game.
- Balanced difficulty in different locations in the game.
- Various Bug Fixes
UPDATE BETA 1.2 (05/15/2022)
Server set up. Your game will now connect to my server, there are no online functions other than simply connecting, so I can see when someone plays my game. This will be expanded to add an account system, leaderboards, and eventually multiplayer capability.- Double XP for 2 hours per real time day you can use double xp to speed up your progression.
- Temporarily removed enemy crystals, which cause the game to crash, you can still spawn them using the new developer console.
- New spawn table system for each of the different 18 areas. There are also new enemies to battle. Orcs, Gremlins, Pigmen, Treelings, Dark Elves.
- Difficulty curve adjustment
- Fill option in crafting can now be adjusted to select how many of a material you want to fill with.
- Additional Damage Balancing
- Developer Console. Press tab to open and use cheats, this feature will be removed from the final game and will only be accessible to me, and moderators if that becomes a thing. The functions you can use right now are:
- create_obj "object name"
- give_xp "amount"
- OBJECT NAMES: dragon, tree, home_crystal, enemy_crystal, woodwall, stonewall, metalwall, steelwall, ironwall, goldwall, diamondwall, platinumwall, crystalwall, darkcrystalwall, godmatter, bronze_item, silver_item, gold_item, platinum_item, obj_craftingbench, obj_cloudblock, obj_cloudblockmoving, Shopkeeper, woodenladder, woodendoor.
UPDATE BETA 1.1 (04/4/2022)
- Added 5,324 Unique Armor Items to the game.
- Now there are 10,648 different items you can craft!
- Increased map size 19 times by adding 18 New Areas to visit. The world is now round and wraps if you go all the way around.
- Difficulty scales up the further away you travel from the start.
- Collision improvements
- Damage Balancing
- Armor now reduces damage (up to 100% when fully maxed out)
- Enemies drop armor and can pick it up
- Added limit to how many allies you can have
- Added limit to how many enemies can spawn, based on how far you are.
- iOS improvements
UPDATE BETA 1.01 (02/16/2022)
- Now Level up your weapons! They go up in price when you level them.
- Displays weapon info in menu.
- various bug fixes. Including many from the known bugs list from the beta 1.0.
- Saves should carry over from the previous version.
UPDATE BETA 1.0 (PRE-RELEASE) (02/10/2022)
- Vastly expanded the Shop
- Shop sells 3 random weapons based on your Level
- Shop sells 3 Material types that increase in rarity with your Level
- Functioning Economy
- Added Bartering Skill (Level 100 CAP) Viewable from the Shop Interface
- Added 5,324 Unique Weapons to the game. (33 levels of power)
- New Crafting System!
- Added Crafting Skill (Level 100 CAP) Viewable from the Crafting Interface
- Begin by only being able to use 3 Materials to craft Items. By level 100 You can use 30 of a material in each weapon, which greatly increases your chances of creating the desired item.
- Temporarily removed armor until it is added to the Crafting system and is properly fleshed out.
- Weapons now scale damage and attack speed based on how rare it is.
- Redesigned Enemies and NPC appearance
- Added 8 New Materials to the game for crafting weapons. Currently, they are only obtainable from the shop as you progress.
- Enemies spawn with random weapons, with rarity based on how far you are in the game.
- Player will now stay near Purple Water in "Auto-Mode" if its around, this keeps the player from wandering to a safe zone.
- Added Platinum as a currency, this is rarer than Gold
- Made currencies roll over to the next one at 1,000 instead of 100. This makes it more comprehensible how much total wealth you have.
INVISIBLE CHANGES
- Joystick fixes on iOS and Android
KNOWN BUGS
- Unable to pick up dropped enemy weapons
- Selling items may draw overlapping currencies under "YOU HAVE" in the Shop
- Companions and possessed enemies' hand is white.
- Iron and Steel are barely distinguishable as a block.
- Acquired companions are buggy and may die permanently
- pressing escape with the shop or crafting interface open opens the menu.
UPDATE ALPHA 4.2 (11/28/2021) All Characters now flash Red when Damaged
- Minor damage balancing
- Size of enemy and player crystal zones' now better reflects how the crystal's health. It Increases and decreases in size as if it was a 3D sphere with volume equal to Health.
- Hot Bar is now Grey so you can identify what items you have.
- Fire is now more deadly
- Fire is spread by torches now
- Smoother Lighting
- Removed excess effects
- Fixed major lag-spike bug involving magic
- Changed the default character's design
- Thicker XP Bar
UPDATE ALPHA 4.1 (11/8/2021)
- Damage balancing
- Improved difficulty curve
- New NPC "Frank" - find him and he will join your side
- Possession ability now only keeps enemy loyalty until they die! This adds a cool dynamic to the game. This ability now recharges for 120 seconds at low levels and speeds up at higher levels, as is with most abilities.
- Made characters not get stuck in place.
- Made companions not lose their appearance when respawned.
- Made more enemies spawn the bigger your party size is!
Files
IMMORTAL QUEST BETA1.3.exe 262 MB
Jan 15, 2024
IMMORTAL QUEST BETA 1.3.zip 247 MB
May 13, 2023
Get Immortal Quest
Immortal Quest
Become Invincible
Status | In development |
Author | Jay Arnold |
Genre | Adventure, Role Playing |
Tags | 2D, Side Scroller, Tower Defense |
Languages | English |
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- Alpha 2.3! Bug fixes, Improved Balance, and Footsteps!Nov 19, 2018
- Alpha 2.1 Update - Dragon Mechanical BossNov 16, 2018
- Lots of new stuff.Nov 14, 2018
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